#ifndef GAMESETTINGS_H
#define GAMESETTINGS_H

#include <string>

#define DEBUG

class GameSettings
{
public:
	static const int WindowWidth = 1024;
	static const int WindowHeight = 800;

	static const int GameFPSMax = 60;

	static const int TileSize = 16;
	static const int TileMaxX = WindowWidth/TileSize;
	static const int TileMaxY = WindowHeight/TileSize;
};

#endif // GAMESETTINGS_H